Showing posts with label Video Editing. Show all posts
Showing posts with label Video Editing. Show all posts

Tuesday, June 19, 2012

Filmmakers! Learn To Kill Your Baby.


No I'm not actually talking about killing a real baby.
It's the trap that many indies fall into, as well as most any artist starting out. You become so attached to your project that you don't see what needs to be cut out, or you refuse to cut something out because you worked so hard on it, or because you think it's just to awesome to omit.

But you have to.

You have to learn to really look at your work through your viewers eyes and understand that what they're seeing may not match what you are seeing. Sure you may think that long 22 second shot of the horizon you worked so hard to get is just so amazingly beautiful you have to leave it in. But through the audience POV it's a long as 22 second shot that's boring as hell.

You have to consider what moves the story forward. Everything within your movie has got to move the story forward. If it doesn't, cut it out.  Learn to understand what may be a potential dealbreaker with the audience. I don't care how beautiful the footage is, how funny, neat, or spectacular YOU think the scene may be, if it's not moving the story along chances are it's boring the hell out of us all.

I bring this up because as I go through what's left to shoot of the script for my feature REDD, I'm noticing things that could be combined, shortened, and tightened up. At the same time I'm going over scenes in editing trying to tighten things up there as well. There is one particular scene that just doesn't work. It's a scene between 3 main characters that is absolutely necessary to the plot. It's exposition that the audience needs to know. It's necessary. And it's boring me to death.
So I cut it and have come up with a new and simpler way to get the info to the audience without them having to stare at three people talking for an eternity (really just 2 minutes, but it felt like so so much longer.)

But there was a time, years ago, when I would have left it just the way it was. I would've thought about how I couldn't possibly cut this out because we worked so hard to shoot this. All the setups, the struggle to deal with the camera  overheating, us dealing with the heat, the long trek up and down hill to the location, the actors working hard to remember there lines and perform under heat and pressure. To cut this scene would mean all that work would have been a big waste.

But you have to find a way to push all that aside and stick to that one rule.

IF IT DOESN'T SERVE THE BEST INTEREST OF THE MOVIE, CUT IT.

But too many moviemakers starting out are too afraid to kill their baby.

"It's my creation, my masterpiece, my baby. I couldn't possibly butcher it."

Get over it. You have to.

Ok, so let's not refer to it as killing. You're sculpting. You're molding.

Like an artist chipping away at stone, you're chiseling away all the excess bits to get to the statue underneath. Does that artist pine and sob over every bit of rock he knocks away? No, and neather should you.

If your movie was really a baby, then you as the director have to learn to be a better parent. You're movie in it's earliest stages is just growing. You have to raise it. Mold it, guide it into the fully grown matured movie that it was born to be. Sure it's adorable when the kid runs around in it's diaper holding it's Cabbage Patch Doll (Wow, that's an old reference). Eventually your movie has to grow up.

It's your job to make sure your movie heads out into the real world fully formed minus the diaper and doll. You don't want to put your film out as an unprepared baby movie. What you want is to put out a fully erect adult film.

I mean, um. You know what I mean.


Patrick A. Prejusa

Friday, November 26, 2010

Feeling Better About It

Had a great Thanksgiving Dinner, and now with better perspective I was able to get the cut a little closer to what I wanted. Still much more work to be done though.








Looks like rain tomorrow, so re-scheduling shoot for another day next week. Hopefully I can get much more footage then. It really is looking like this will be a complete short film in early December.


Special thanks to Marcellus for once again being in my corner and helping me out with some Visual Effects work. Thanks for the help bud!

Sunday, July 18, 2010

Burgess Jenkins Acting Reel

3 Weeks of work. Pulling video from several projects. Burgess wanted something a little different from a normal scene by scene reel. I kind of went movie trailer style with it. Thankfully Burgess had some really great footage from several different projects to work with. Here's pretty much the final cut, kinda.

Saturday, August 8, 2009

Directed by John Hughes

Amazing Video Tribute created by Paul Proulx.

Really captures Hughes brilliance as a writer and a director.

Saturday, April 26, 2008

Let's sum up.

All the scenes that express the actual plot of the episode are shot and edited. With the exception of the final scene with Edgar Smirch. Right now I'm actually rethinking the end of the episode.

Other than that, we just need to shoot, zombies, vampires, werewolf, cops, action, and a crap load of monologues and we'll be all set. LOL. Here's how it looks like right now.



Those red circles are my main concern. And a good portion of those circles must be filled with horror and action. Time to get bloody. Alright, who wants to be a zombie and have their head blown off?



Wednesday, March 26, 2008

Ain't nothin like editing

Really, it's very addicting. Manipulating images and sound to create art. Well in this case a Budlight commercial. Finished the ad today, and I'm quite proud of it actually. We came up with some great stuff and it all went together quite well. Can't wait to show it off, but now let's see if Budweiser approves. Once again, ya can't hold your breath on this kinda thing. You send it off, and forget about it. If something happens, great. If not, oh well.

Cut together Chris's Tech Interview, finished the Budlight Ad, worked on editing Monster Cops. Even had time to snag me one of these bad boys:



More later.

Tuesday, June 12, 2007

No doubt the precogs have already seen this



I remember when motion sensors were built in to specific games soon after Game Works was introduced at the Grapevine Mills mall. You could move around and control the dinos in that game where dinos fight other dinos. I remember getting a little excited about that, but then losing interest when I realized that you didn't actually have to move your body, you could just wiggle your finger and control the game. And even that wasn't even any form of precise control. Still a fascinating idea.

I like the idea of physical interactivity with technology (that sounds bad). I like Dance Dance Revolution (Although I suck at it). I like that you're doing more than just sitting on your ass and hitting buttons. I like the concept of Nintendo's Wii. Something I have yet to try, but am anxious to give a shot. But beyond gaming my obsessions lie closer to the realm of moviemaking (duh). So as far as physically interacting with technology (I need to quit saying that), you bet your ass I found the technology in MINORITY REPORT mind blowing.

Not only did I love the plot, the direction, the music, the movie itself, but seeing Tom Cruise's character manipulate those images in that fashion was a HUGE bonus. I thought, "That's exactly how I want to edit a movie." I mean I tend to get very physical when I'm creatively passionate (or is that passionately creative?), I'm in the middle of writing or editing and I have to get up and move around. I get excited about an idea and I have to pace or dance or wave my arms around. And how cool would it be to express myself physically while editing a movie. To be able to physically grab an image with my hand and place it right where I want it.

Ladies and gentlemen, if you haven't already heard, that technology is coming. Check out what Microsoft has unveiled last month in this video from popular mechanics.

popularmechanics


Pretty cool huh?

I now know what the walls of my dream house will look like. All we have to do now is wait for the comercial availability of something more than just a coffee table, give us gloves to put on that allow us to manipulate images and video from a distance, and I'll be all set. I would be able to edit where ever I wanted in my house and my wife would constantly be changing the wall paper.



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